![]() Hazelight specializes in creating cooperative experiences, and It Takes Two is a fantastic showcase of the studio’s expertise with this format. Even just wandering around the environments is entertaining, as the characters handle well and they’re truly adorable, especially when running. In doll size, the world is massive and packed with puzzles that feel both clever and intuitive, requiring constant communication between players. In either format it’s split-screen, and this serves the experience well, allowing players to explore individually without worrying about stretching the display to contain both avatars. It Takes Two is a two-player, co-op-only adventure, and it can be played locally or online. The result is a perverse combination of Blink-182’s “Stay Together for the Kids” and Puss in Boots, surrounded by an otherwise entertaining platforming world. The first few levels of It Takes Two are littered with shallow platitudes about fixing a toxic relationship for the sake of maintaining a nuclear family, and if that weren’t distressing enough, these ideas are presented by a talking Book of Love with a cartoon face and an outrageous Spanish accent. It tells a heavy-handed story about two parents breaking the news of their divorce to their young daughter - but that’s not the uneasy part. On the other hand, It Takes Two is uncomfortably cheesy. ![]() It’s a split-screen co-op adventure, and I’ve had a lot of fun playing it online with my colleague Devindra Hardawar. On one hand, it’s an adorable platformer featuring intuitive spatial puzzles and super-sized domestic environments, with a vibe reminiscent of Honey I Shrunk the Kids or The Pagemaster. I’m conflicted about It Takes Two, the new game from Brothers: A Tale of Two Sons and A Way Out studio Hazelight.
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